In many video games producers make it possible for the gamer to make many different choices while playing. The producer does this to increase the interest of the gamer which is also known as intrinsic motivation. This happens because they get to take different steps during the game.
A game producer can push a game player by increasing the level of difficulty as the games progresses. By challenging the players abilities it forces the player to work harder and improve their learning process because of the challenge at hand.
A good game must also give the player the ability to control his or her decisions. If the game totally controls everything the player does then the player will lose interest and not learn from the game. By involving the player in the decision making it increases their level of interest in the game.
A game the incorporates collaboration allows the players to share perspectives and ideas. Many times in games the players work as a group to achieve a common goal. This not only improves teamwork but also social interaction.
When game starts a player knows the task at hand. The player constructs meaning as they play the game in order to tackle the task at hand. The more meaningful this task is to the player, the more the player is motivated to win the game.
By reaching the goal in a game, the reward motives the player to do well. In many circumstances a player will try and try until the receive the greatest reword. This creates a positive feeling about success and motives the player to win.
Tuesday, February 8, 2011
Thursday, February 3, 2011
Can video games teach us something?
1. What do good games and highly motivating workplaces have in common?
2. What is the difference between learning in schools and learning in good games intrigued you the most?
3. Should learning in school be like learning in good games? Why or Why not?
1. Most people who play video games are highly motivated to beat a certain level or beat the game, this can relate to a positive workplace where the employees strive complete the job. People look for advancement in both video games and the workplace when given the opportunity.
2. I believe that one of the major differences between learning in school and learning in good games is that the person playing the game is learning and retaining information that they don't even realize. When someone is playing good games the game is having them reiterate the information so they start to memorize it without consciously knowing. For example when someone is playing a game sometimes they will have to beat a new enemy in which they will have to learn new tactics to win.
3. Learning in school should be like learning in good games to a certain point. For example, in the article we read the author talks about the games being challenging but do-able and this drives the gamer to put extra effort into completing the task at hand. The author also talks about games allowing player to be producers and pushing the gamer to create their own game world which not only keeps their attention but also allows them to have an active role.
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